Indiana Jones and the Last Crusade: The Action Game

Indiana Jones and the Last Crusade
Developer(s) Tiertex Design Studios
Publisher(s) U.S. Gold Ltd.
Platform(s) Genesis/Mega Drive, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Game Boy, Game Gear, MSX, NES, Sega Master System, ZX Spectrum
Release date(s) 1989, 1990, 1991, 1992
Genre(s) Action, Adventure, Arcade
Mode(s) Platform
Rating(s) ELSPA Rating : 3+
Media/distribution 8 Bit Cartridge
System requirements

Game controller

In 1989, Lucasfilm Games released both a graphical adventure game and an action game of the same name, based on the film. There are also two completely different games for the NES called Indiana Jones and the Last Crusade, one released by Taito, and another by Ubi Soft, with no subtitle to differentiate the two versions.

Contents

Gameplay

As in the movie (and the graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary.

This makes for a five-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Utah, before you reach a moving circus train strewn with traps for the second. The third comprises a combination of the Venetian catacombs and Castle Brunwald in Austria. The fourth level takes place upon a Zeppelin which is full of guards and ladders. The final stage requires Indy to recover the Grail itself, before his father succumbs to heart trauma, following a gunshot wound.

Reception

Computer Gaming World gave the Taito's version a negative review, saying, "Instead of becoming a game that features an Indiana Jones which fans can readily identify with, the game becomes just another search and recover game in which the character icon happens to resemble a familiar film hero." The review did praise the graphics and sound, but noted fight sequences were both too easy and too short, since all enemies could be defeated in one hit and turned their backs shortly after attacking the player.[1]

References

  1. ^ Wilson, David (November 1989), "Review:Indiana Jones and the Last Crusade", Computer Gaming World: 16, 56 

External links